Die Generierung von Formen ist einer der grundlegendsten Aspekte der architektonischen Ausbildung und Praxis. Dieses attraktive Taschenbuch untersucht an 11 verschiedenen Architekturprojekten, wie generative Designprozesse digitale und physische Designwerkzeuge und -techniken integrieren können, um innovative Formen zu entwickeln, die mit strukturellen und materiellen Prinzipien, Performance und Kontext in Einklang stehen.
Generative Fertigungsverfahren. Technologie, Design, Konstruktion: Marcus Müller
Eco-generative Design for Early Stages of Architecture: Xavier Marsault
Die generative Theorie tonaler Musik nach Lehrdal und Jackendoff - Darstellung und Kritik: Wolfgang Just
This book introduces an emerging domain of design research that is of immense interest today, not only to the academic design research community but also to design practitioners and to those in the business community charged with the development of human-centred products, systems, services and/or environments. Generative design research is an approach to bring the people we serve through design directly into the design process to ensure that we can meet their needs and dreams for the future. The first part of the book covers the underlying principles of generative design research, the second part presents cases and the third part is the how-to section. Throughout the book, 50 contributions from various people in the field which show how the techniques are used across disciplines. The primary users of the book are university students in a different departments such as design, psychology, marketing, business, communications etc. It is also aimed at research practitioners and practicing designers. Convivial Toolbox is written by Elizabeth B.-N. Sanders. She is founder of MakeTools and an expert and visionary in pre-design research. Pieter Jan Stappers is a design professor at the Faculty of Industrial Design Engineering, Delft University of Technology.
Sketching has long been a best practice for designers. Through sketches, designers follow a generative process of developing, honing, and choosing ideas. Designers also use sketches to discuss, exchange, and critique ideas with others. When designers sketch user experiences, their drawings also need to incorporate the actions, interactions, and changes of these experiences that unfold over time. This can be challenging if you are a non-artist, or have not been trained within a conventional design discipline that specifically practices the time element that is so critical to interactive interfaces. In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.
Generative Modeling for Computer Graphics and Cad:Symbolic Shape Design Using Interval Analysis John M. Snyder